using UnityEngine;

public class TooltipsManager : MonoBehaviour
{
	public TooltipInstance[] AllToolTips;

	private void Start()
	{
		if (AllToolTips.Length <= 0)
		{
			AllToolTips = (TooltipInstance[])UnityEngine.Object.FindObjectsOfType(typeof(TooltipInstance));
		}
	}

	private void Update()
	{
	}
}
